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	<title>Comments for Addicted</title>
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	<link>http://mevansgaming.com</link>
	<description>For All Your Videogame Needs - By Mevans</description>
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		<title>Comment on  by Nook</title>
		<link>http://mevansgaming.com/2011/08/10/review-machinarium/#comment-70</link>
		<dc:creator><![CDATA[Nook]]></dc:creator>
		<pubDate>Fri, 09 Dec 2011 10:16:05 +0000</pubDate>
		<guid isPermaLink="false">http://mevansgaming.com/?p=304#comment-70</guid>
		<description><![CDATA[Yeah, that\&#039;s the tckeit, sir or ma\&#039;am]]></description>
		<content:encoded><![CDATA[<p>Yeah, that\&#8217;s the tckeit, sir or ma\&#8217;am</p>
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		<title>Comment on The Hunger Games Book Review by DLS</title>
		<link>http://mevansgaming.com/2011/11/25/the-hunger-games-book-review/#comment-63</link>
		<dc:creator><![CDATA[DLS]]></dc:creator>
		<pubDate>Fri, 25 Nov 2011 18:14:46 +0000</pubDate>
		<guid isPermaLink="false">http://mevansgaming.com/?p=323#comment-63</guid>
		<description><![CDATA[Team Gale! :)]]></description>
		<content:encoded><![CDATA[<p>Team Gale! <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Preview: The Darkness 2 by mevansgaming</title>
		<link>http://mevansgaming.com/2011/07/08/preview-the-darkness-2-2/#comment-58</link>
		<dc:creator><![CDATA[mevansgaming]]></dc:creator>
		<pubDate>Sat, 09 Jul 2011 09:31:36 +0000</pubDate>
		<guid isPermaLink="false">http://mevansgaming.com/?p=231#comment-58</guid>
		<description><![CDATA[Thanks for the input, I&#039;ll update the article now to include that stuff before I post it out to facebook and twitter properly! :)]]></description>
		<content:encoded><![CDATA[<p>Thanks for the input, I&#8217;ll update the article now to include that stuff before I post it out to facebook and twitter properly! <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Preview: The Darkness 2 by Nick/Shen</title>
		<link>http://mevansgaming.com/2011/07/08/preview-the-darkness-2-2/#comment-57</link>
		<dc:creator><![CDATA[Nick/Shen]]></dc:creator>
		<pubDate>Sat, 09 Jul 2011 06:27:06 +0000</pubDate>
		<guid isPermaLink="false">http://mevansgaming.com/?p=231#comment-57</guid>
		<description><![CDATA[Pretty smooth, loving the new site. The article was decent but a bit lacking in content. Who else was at the event, why did they choose you, what flaws did the game seem to present, why didn&#039;t they tell you that you looked like a prat sitting like that... all these questions could have filled out the article a bit more, as well as some others.
Still good stuff!]]></description>
		<content:encoded><![CDATA[<p>Pretty smooth, loving the new site. The article was decent but a bit lacking in content. Who else was at the event, why did they choose you, what flaws did the game seem to present, why didn&#8217;t they tell you that you looked like a prat sitting like that&#8230; all these questions could have filled out the article a bit more, as well as some others.<br />
Still good stuff!</p>
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		<title>Comment on Feature: Infamous 2 And The Problem With Karma by Nick/Shen</title>
		<link>http://mevansgaming.com/2011/06/30/feature-infamous-2-and-the-problem-with-karma/#comment-55</link>
		<dc:creator><![CDATA[Nick/Shen]]></dc:creator>
		<pubDate>Thu, 30 Jun 2011 21:13:36 +0000</pubDate>
		<guid isPermaLink="false">http://mevansgaming.wordpress.com/?p=223#comment-55</guid>
		<description><![CDATA[I&#039;m sure at least one well paid developer would (*coughMolyneuxcough*) if it weren&#039;t for one glaring problem: space. Not even Blu-Ray discs have enough room to allow for such a huge world that isn&#039;t incredibly limited (a la Heavy Rain, Fable, Fallout) so you&#039;d need expensive super computers. We have the power, but no way to profit from it. Why I said &quot;preferred&quot; not &quot;ideal&quot; :P]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m sure at least one well paid developer would (*coughMolyneuxcough*) if it weren&#8217;t for one glaring problem: space. Not even Blu-Ray discs have enough room to allow for such a huge world that isn&#8217;t incredibly limited (a la Heavy Rain, Fable, Fallout) so you&#8217;d need expensive super computers. We have the power, but no way to profit from it. Why I said &#8220;preferred&#8221; not &#8220;ideal&#8221; <img src='http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>Comment on Feature: Infamous 2 And The Problem With Karma by mevansgaming</title>
		<link>http://mevansgaming.com/2011/06/30/feature-infamous-2-and-the-problem-with-karma/#comment-54</link>
		<dc:creator><![CDATA[mevansgaming]]></dc:creator>
		<pubDate>Thu, 30 Jun 2011 20:34:53 +0000</pubDate>
		<guid isPermaLink="false">http://mevansgaming.wordpress.com/?p=223#comment-54</guid>
		<description><![CDATA[The most ideal karma system would be one where every action has a variable on the game world. Imagine what Heavy Rain tried to do but do it right on a much grander scale. If you kill some civillians then the police might be aware of what you did. They may post a news story on the tv network, some civillians may recognise you and either call for the cops or run away in fear. Not because &quot;you&#039;re evil&quot; but because you killed some people. Ofcourse, having such a dynamic system would require work which I doubt developers would be willing to bother doing. Karma it is then...]]></description>
		<content:encoded><![CDATA[<p>The most ideal karma system would be one where every action has a variable on the game world. Imagine what Heavy Rain tried to do but do it right on a much grander scale. If you kill some civillians then the police might be aware of what you did. They may post a news story on the tv network, some civillians may recognise you and either call for the cops or run away in fear. Not because &#8220;you&#8217;re evil&#8221; but because you killed some people. Ofcourse, having such a dynamic system would require work which I doubt developers would be willing to bother doing. Karma it is then&#8230;</p>
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	<item>
		<title>Comment on Feature: Infamous 2 And The Problem With Karma by Nick/Shen</title>
		<link>http://mevansgaming.com/2011/06/30/feature-infamous-2-and-the-problem-with-karma/#comment-53</link>
		<dc:creator><![CDATA[Nick/Shen]]></dc:creator>
		<pubDate>Thu, 30 Jun 2011 19:45:51 +0000</pubDate>
		<guid isPermaLink="false">http://mevansgaming.wordpress.com/?p=223#comment-53</guid>
		<description><![CDATA[In with the &quot;f*ck Karma systems&quot; band. My biggest problem is that it greatly damages the characterisation of the main character - y&#039;know, the most important one? You can have an interesting and complex character who&#039;s a saint or a devil, but if the character is rapidly switching between both sides of the spectrum, they lose all cohesion. In Yahtzee&#039;s most recent Zero Punctuation review, he jokingly wonders why they don&#039;t let you choose to be all the way good or all the way bad at the beginning, but honestly, that would work well. Give yourself a set of choices within concrete characterisation. The end result is the same (the whole point of the karma system after all is for a specific ending in this game). Of course, this is all overshadowed by what you mentioned - why isn&#039;t there a neutral option? How hard will it be to include abilities that require some evil points and some good points? Karma systems like this are utterly baffling.
My preferred system would be to remove the labels of good and evil as those are the most damaging, since they define characters completely. A character should be, by definition, either good, evil or neutral. The things that should vary is how lawful or chaotic they are, if you want to streamline &quot;choice&quot; into a viable system. 
It sickens me that developers look at karma systems as &quot;choice&quot; though, because it&#039;s not. If they want to do it well, then they should write in factions to choose from, priorities to decide on etcetera. Just making things good or evil is a sign of complete laziness, no matter how much effort they seem to put in the rest of the game.]]></description>
		<content:encoded><![CDATA[<p>In with the &#8220;f*ck Karma systems&#8221; band. My biggest problem is that it greatly damages the characterisation of the main character &#8211; y&#8217;know, the most important one? You can have an interesting and complex character who&#8217;s a saint or a devil, but if the character is rapidly switching between both sides of the spectrum, they lose all cohesion. In Yahtzee&#8217;s most recent Zero Punctuation review, he jokingly wonders why they don&#8217;t let you choose to be all the way good or all the way bad at the beginning, but honestly, that would work well. Give yourself a set of choices within concrete characterisation. The end result is the same (the whole point of the karma system after all is for a specific ending in this game). Of course, this is all overshadowed by what you mentioned &#8211; why isn&#8217;t there a neutral option? How hard will it be to include abilities that require some evil points and some good points? Karma systems like this are utterly baffling.<br />
My preferred system would be to remove the labels of good and evil as those are the most damaging, since they define characters completely. A character should be, by definition, either good, evil or neutral. The things that should vary is how lawful or chaotic they are, if you want to streamline &#8220;choice&#8221; into a viable system.<br />
It sickens me that developers look at karma systems as &#8220;choice&#8221; though, because it&#8217;s not. If they want to do it well, then they should write in factions to choose from, priorities to decide on etcetera. Just making things good or evil is a sign of complete laziness, no matter how much effort they seem to put in the rest of the game.</p>
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		<title>Comment on Preview: Rocksmith by mevansgaming</title>
		<link>http://mevansgaming.com/2011/06/14/preview-rocksmith/#comment-51</link>
		<dc:creator><![CDATA[mevansgaming]]></dc:creator>
		<pubDate>Thu, 23 Jun 2011 19:57:07 +0000</pubDate>
		<guid isPermaLink="false">http://mevansgaming.wordpress.com/?p=216#comment-51</guid>
		<description><![CDATA[Updated, thanks for the input. I&#039;m surprised I missed my grammer error though, I properly proof read my post &gt;.&lt;]]></description>
		<content:encoded><![CDATA[<p>Updated, thanks for the input. I&#8217;m surprised I missed my grammer error though, I properly proof read my post &gt;.&lt;</p>
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		<title>Comment on Preview: Rocksmith by Nick/Shen</title>
		<link>http://mevansgaming.com/2011/06/14/preview-rocksmith/#comment-50</link>
		<dc:creator><![CDATA[Nick/Shen]]></dc:creator>
		<pubDate>Thu, 23 Jun 2011 19:52:30 +0000</pubDate>
		<guid isPermaLink="false">http://mevansgaming.wordpress.com/?p=216#comment-50</guid>
		<description><![CDATA[&quot;I was told that after playing through a song well around 3 times will input all the notes in to the song.&quot; - fix please.
Also, the fact that it is a niche market means it won&#039;t revolutionise the genre. How much do electric guitars go for these days? They could&#039;ve paired up with a guitar company and packaged them together.]]></description>
		<content:encoded><![CDATA[<p>&#8220;I was told that after playing through a song well around 3 times will input all the notes in to the song.&#8221; &#8211; fix please.<br />
Also, the fact that it is a niche market means it won&#8217;t revolutionise the genre. How much do electric guitars go for these days? They could&#8217;ve paired up with a guitar company and packaged them together.</p>
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		<title>Comment on Preview: Rocksmith by Alan Corner</title>
		<link>http://mevansgaming.com/2011/06/14/preview-rocksmith/#comment-48</link>
		<dc:creator><![CDATA[Alan Corner]]></dc:creator>
		<pubDate>Mon, 20 Jun 2011 00:15:59 +0000</pubDate>
		<guid isPermaLink="false">http://mevansgaming.wordpress.com/?p=216#comment-48</guid>
		<description><![CDATA[I loved this, can&#039;t wait for it. Just wish they&#039;d have let me play a song with the full notes :(]]></description>
		<content:encoded><![CDATA[<p>I loved this, can&#8217;t wait for it. Just wish they&#8217;d have let me play a song with the full notes <img src='http://s0.wp.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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